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2009 G4tv.com

增田顺一谈宝可梦白金

河内丸武史 × 增田顺一

Game Freak 的增田顺一与河内丸武史谈《宝可梦 白金》的反物质概念、对战开拓区与系列未来。

G4tv.com 2009.05.17 约 7 分钟 原文 ↗

Contents 本篇 14 章
  1. 《宝可梦 白金》的概念基于一些很深奥的东西,比如爱因斯坦的相对论、物质和反物质。能请你们为...
  2. 这些概念是如何实现的?玩家在毁坏的世界中会看到什么、感受到什么?
  3. 和数百万对战玩家一样,我个人也很期待对战开拓区。你能告诉 G4 的读者,对战开拓区里有什么...
  4. 自从玩家在关都地区遇到急冻鸟、火焰鸟和闪电鸟以来,传说的宝可梦变得越来越强。《白金》的封面...
  5. 很多G4的读者喜爱宝可梦系列,但希望看到一款在家用主机上推出的正统宝可梦角色扮演游戏,甚至...
  6. 那做一款类似卡普空《怪物猎人》的宝可梦游戏怎么样?《怪物猎人》是日本最大的游戏现象之一。如...
  7. 增田先生,您说过您喜欢那些“经过深思熟虑”的宝可梦角色,并以皮丘为例。皮丘似乎在您心中有特...
  8. 您觉得还有哪些宝可梦是“经过深思熟虑”的?
  9. 《合金装备》的创作者小岛秀夫曾告诉我,他最喜欢的宝可梦是百变怪。听到其他著名游戏导演也有最...
  10. 你知道宫本先生和岩田先生最喜欢的宝可梦是什么吗?
  11. 很多人误以为宝可梦游戏只是给小孩子玩的,但游戏里有很多复杂的机制,比如个体值、努力值训练、...
  12. 有些G4读者认为宝可梦只是给小孩子玩的。你有什么话想对他们说吗?有没有什么能吸引他们来玩这...
  13. 增田先生,我在你的博客上看到,你很期待去看金门大桥。你为什么对桥这么着迷?
  14. 而这其实正是宝可梦的完美隐喻,不是吗?

Although I’m honored that I get to meet some of the most phenomenal game developers in the world, I’ve been covering games long enough that I rarely get nervous meeting “famous” game designers. Don’t get my wrong, I’m still excited and thrilled that I get to chat with people like Chris Taylor, Todd Hollenshead, etc., but, to use a wrestling term, I seldom “mark out” when I get to meet people such as these big players. Yesterday was one of those rare exceptions.

虽然我很荣幸能见到一些世界上最出色的游戏开发者,但我报道游戏已经够久了,见到“著名”游戏设计师时很少会紧张。别误会,能和 Chris Taylor、Todd Hollenshead 这样的人聊天,我仍然很兴奋、很激动,但用摔角术语来说,见到这类大人物时我很少会“mark out”。昨天就是罕见的例外之一。

You see, yesterday, I went to Nintendo’s office to chat with GameFreak director Junicihi Masuda and game designer Takeshi Kawachimaru. Masuda-san has been with the company since its inception, working on the original Pokemon role-playing games. He’s one of the big reasons I’ve lost hundreds (thousands?) of hours of my life to Pokemon. Kawachimaru has also been contributing to Pokemon games for a long time, as well getting the spotlight in Pokemon Platinum (due out next week!). I chatted with the two about Platinum, particle physics, the Pokemon phenomenon, the surprising complexity of the series, future Pokemon games, and Masuda-san’s fascination with bridges. I also turned into a total fan, asking them to sign some of my Pokemon goods and pose with some of my Pokemon toys. Here’s my interview with these distinguished gentlemen from GameFreak.

事情是这样的,昨天我去了任天堂的办公室,和 GAME FREAK 的总监增田顺一以及游戏设计师河内丸武史聊天。增田先生从公司创立之初就在那里工作,参与制作了最初的宝可梦角色扮演游戏。我人生中在宝可梦上花掉的几百(几千?)个小时,很大程度上要归功于他。河内丸也长期参与宝可梦游戏的制作,并在《宝可梦 白金》(下周发售!)中获得了更多关注。我和两人聊了白金、粒子物理、宝可梦现象、系列令人惊讶的复杂性、未来的宝可梦游戏,以及增田先生对桥的痴迷。我还彻底变成了粉丝,请他们在我的宝可梦周边上签名,并和我的宝可梦玩具一起合影。以下就是我对这两位来自 GAME FREAK 的杰出绅士的采访。

01

G4

Pokemon Platinum’s concept is based on some heady things like Einstein’s theory of relativity, matter, and antimatter. Would you kindly expand on that for the G4 audience?

《宝可梦 白金》的概念基于一些很深奥的东西,比如爱因斯坦的相对论、物质和反物质。能请你们为 G4 的读者展开讲讲吗?

河内丸武史

I was the one that set the direction for Platinum. Mr. Masuda came to me and explained the original concept for the Pokemon Giratina. He mentioned anti-matter as something – it’s there, but it’s something you can’t see. Mr. Masuda gave me a lot of key concepts to design around – matter, antimatter, Einstein’s theory of relativity. I was the one that had to make those concepts a realization in a Pokemon game – both visually and implementing certain tricks into the gameplay to give the player a sense of bipolarity.

为《白金》定下方向的人是我。增田先生来找我,解释了宝可梦骑拉帝纳的原始概念。他提到反物质是一种——它存在,但你看不见的东西。增田先生给了我很多用于设计的关键概念——物质、反物质、爱因斯坦的相对论。我必须把这些概念在宝可梦游戏中实现出来——既要在视觉上实现,也要在玩法中加入一些技巧,让玩家感受到一种两极对立。

河内丸武史

There’s a concept in particle, in physics called CP violation. It helps explain the relationship between matter and antimatter. The relationship is bipolar. The reality is that anti-matter is something that’s very, very fragile. This concept weighs heavily in how we came up with Pokemon Platinum’s Distortion World.

粒子物理中有一个概念叫 CP 破坏。它有助于解释物质和反物质之间的关系。这种关系是两极对立的。现实是,反物质是一种非常非常脆弱的东西。这个概念在很大程度上影响了我们构思《宝可梦 白金》的毁坏的世界的方式。

02

G4

How are some of these concepts realized? What will gamers see and feel when they’re in Distortion World?

这些概念是如何实现的?玩家在毁坏的世界中会看到什么、感受到什么?

河内丸武史

One of the things I, along with the other designers, wanted to focus on in Distortion World is creating a place that’s very similar to Sinnoh [the world of Pokemon Diamond/Pearl], but very different. It’s definitely a real world, but as soon as the player enters Distortion World, I want to make sure they know that it’s different. For example, the sky is a little bit darker in Distortion World than it is in Sinnoh. The player will see lots of plants that they’ve never seen before. Waterfalls will have water flowing in strange directions. There are many similar elements between the real world and Distortion World – whether it’s movement, shape, or color – but we want to make sure the player feels that they’re in a distinct and opposite world.

我和其他设计师在毁坏的世界中想要着重做的一件事,是创造一个与神奥地区(《宝可梦 钻石/珍珠》的世界)非常相似、但又非常不同的地方。它绝对是一个真实的世界,但玩家一进入毁坏的世界,我就想让他们知道这里不一样。比如,毁坏的世界的天空比神奥地区稍暗一些。玩家会看到许多从未见过的植物。瀑布的水会以奇怪的方向流动。真实世界和毁坏的世界之间有许多相似的元素——无论是运动、形状还是颜色——但我们想确保玩家感到自己身处一个截然不同、彼此对立的世界。

03

G4

Along with millions of competitive players, I’m personally looking forward to Battle Frontier. Would you tell G4 readers what they can expect in Battle Frontier?

和数百万对战玩家一样,我个人也很期待对战开拓区。你能告诉 G4 的读者,对战开拓区里有什么可期待的吗?

河内丸武史

The kind of battling you do in Battle Frontier is very different from the battling you do throughout the game’s storyline. There are different rules. You’ll want to use different strategies. You’ll want to raise Pokemon differently. You’ll need extensive knowledge of Pokemon and their moves to confront the trainers in Battle Frontier. When you play the storyline, you pretty much play alone and complete the game. In Battle Frontier, you work with friends, siblings, parents, or children. You can play together. We wanted to create an opportunity for communication, so that families and friends can talk about the different strategies they can employ.

你在对战开拓区里进行的对战,和你在整个游戏剧情中进行的对战非常不同。规则不同。你会想使用不同的策略。你会想用不同的方式培养宝可梦。你需要对宝可梦及其招式有广泛了解,才能面对对战开拓区里的训练家。玩剧情时,你基本上是独自游玩并通关。而在对战开拓区,你和朋友、兄弟姐妹、父母或孩子一起合作。你们可以一起玩。我们想创造一个交流的机会,让家人和朋友可以讨论他们能采用的不同策略。

04

G4

Legendary Pokemon have been getting more powerful since gamers encountered Articuno, Moltres, and Zapdos in Kanto. Giratina, the cover Pokemon for Platinum, is ridiculously powerful. Arceus is like the god of all Pokemon. Will there be anything more powerful than Arceus in future games?

自从玩家在关都地区遇到急冻鸟、火焰鸟和闪电鸟以来,传说的宝可梦变得越来越强。《白金》的封面宝可梦骑拉帝纳强得离谱。阿尔宙斯就像是所有宝可梦的神。未来的游戏里会出现比阿尔宙斯更强的东西吗?

增田顺一

In Diamond and Pearl you have Dialga and Palkia. In Platinum you have Giratina. There are three legendary Pokemon and there’s a relationship between the three. From there we have a story to move onto with other legendary Pokemon, but at this point that’s all I can share.

在《钻石/珍珠》里有帝牙卢卡和帕路奇亚。在《白金》里有骑拉帝纳。这三只传说的宝可梦之间存在着某种关系。从那里出发,我们还有一段与其他传说的宝可梦相关的故事要展开,但目前我能说的只有这些。

05

G4

A lot of G4 readers love the Pokemon series, but want to see a proper Pokemon role-playing game on a home console, or even a Pokemon MMO. Do you see that ever happening?

很多G4的读者喜爱宝可梦系列,但希望看到一款在家用主机上推出的正统宝可梦角色扮演游戏,甚至是宝可梦MMO。你觉得这有可能实现吗?

增田顺一

One of the core concepts of the Pokemon games is trading. You can trade within the game, but you can also go out and meet with your friends to trade. You can talk with your family and friends as you play Pokemon. For this concept, the most suitable hardware is portable, like the Nintendo DS. That’s why we focus on portable game systems.

宝可梦游戏的核心概念之一是交换。你可以在游戏内交换,也可以走出去和朋友见面交换。你可以在玩宝可梦的同时与家人和朋友交流。就这一概念而言,最合适的硬件是便携式的,比如任天堂DS。这就是我们专注于便携游戏系统的原因。

06

G4

How about a Pokemon game similar to Capcom’s Monster Hunter. That’s one of the biggest gaming phenomenons in Japan. Surely the popularity of Pokemon can dwarf Monster Hunter if it’s used in a similar game.

那做一款类似卡普空《怪物猎人》的宝可梦游戏怎么样?《怪物猎人》是日本最大的游戏现象之一。如果把宝可梦的受欢迎程度用在类似的游戏上,肯定能超过《怪物猎人》。

增田顺一

I believe that even though there are some similarities between Pokemon and Monster Hunter, the games are very different. They’re two entirely different worlds and the gameplay is very different. Our focus is making Pokemon role-playing games for portable game systems.

我认为,尽管宝可梦和《怪物猎人》之间有一些相似之处,但这两款游戏非常不同。它们是两个完全不同的世界,玩法也大不相同。我们的重心是为便携游戏系统制作宝可梦角色扮演游戏。

07

G4

Masusda-san, you’ve said that you like Pokemon characters that are “well thought out” and used Pichu as an example. Pichu seems to have a special place in your heart. Why is that?

增田先生,您说过您喜欢那些“经过深思熟虑”的宝可梦角色,并以皮丘为例。皮丘似乎在您心中有特殊的地位。这是为什么?

增田顺一

Our art director, Ken Sugimori and I spend a lot of time talking about Pokemon. Since Pikachu is very popular, we wanted to create a Pokemon that was as cute as Pikachu, but we were having a very difficult time. Pikachu is so popular that it was hard to come up with something just as appealing. So we talked a lot and decided to come up with a Pokemon that would eventually evolve into Pikachu. We spent a lot of time designing Pichu and that’s why I have a special love for this Pokemon.

我们的艺术总监杉森建和我花了很多时间讨论宝可梦。因为皮卡丘非常受欢迎,我们想创造一只和皮卡丘一样可爱的宝可梦,但当时非常困难。皮卡丘太受欢迎了,很难想出同样有吸引力的东西。所以我们讨论了很多,决定做一只最终会进化成皮卡丘的宝可梦。我们在设计皮丘上花了很多时间,这就是我对这只宝可梦有特殊感情的原因。

08

G4

What other Pokemon do you feel are “well thought out”?

您觉得还有哪些宝可梦是“经过深思熟虑”的?

增田顺一

Spinda comes to mind. It has very specific patterns on its ears and face. It’s very unique. If you encounter and catch this Pokemon, you’ll find that each one has a different pattern. At first we were concerned if this was technically possible, so we discussed this for a long time and made it happen. That’s one Pokemon that’s well thought out.

我想到的是晃晃斑。它的耳朵和脸上有非常特定的花纹。它非常独特。如果你遇到并捕捉这只宝可梦,你会发现每一只的花纹都不一样。起初我们担心这在技术上是否可行,所以讨论了很长时间,最终把它实现了。那是一只经过深思熟虑的宝可梦。

09

G4

Metal Gear Solid creator Hideo Kojima once told me that his favorite Pokemon is Ditto. How does it make you feel to hear that other famous game directors have a favorite Pokemon?

《合金装备》的创作者小岛秀夫曾告诉我,他最喜欢的宝可梦是百变怪。听到其他著名游戏导演也有最喜欢的宝可梦,您有什么感受?

增田顺一

That’s great. I’m very happy to hear that.

那太好了。听你这么说我很高兴。

10

G4

Do you know what if Miyamoto-san and Iwata-san have favorite Pokemon?

你知道宫本先生和岩田先生最喜欢的宝可梦是什么吗?

增田顺一

[Laughs] I don’t know. You’ll have to ask them for me.

[笑]我不知道。你得自己去问他们。

11

G4

Many people erroneously think that Pokemon games are just for children, but there are many complex features in the game like IVs, EV training, Hidden Power, and more. How did these features come about?

很多人误以为宝可梦游戏只是给小孩子玩的,但游戏里有很多复杂的机制,比如个体值、努力值训练、觉醒力量等等。这些机制是怎么来的?

增田顺一

The reason why we put things like IVs and EVs into the game is because we wanted to give players that are really into Pokemon battles much more to work with and much more to enjoy. We have a team that’s dedicated to constantly enhancing and evolving the battle system. They have so many ideas and such a willingness to enhance the game. They’re always thinking of ways to make battles more interesting. One example from this generation is that they separated moves into physical attacks and special attacks, which adds more versatility and strategy to both offense and defense. They always listen to player feedback and they battle a lot themselves. This team is the reason why Pokemon has such a rich battle system that’s always evolving.

我们把个体值和努力值这类东西放进游戏,是因为想让真正热衷宝可梦对战的玩家有更多可以钻研、更多可以享受的内容。我们有一个专门团队,一直在不断强化和演进对战系统。他们有很多想法,也非常愿意把游戏做得更好。他们总是在琢磨怎么让对战更有意思。这一世代的一个例子是,他们把招式分成了物理招式和特殊招式,这让进攻和防守都有了更多变化和策略。他们一直倾听玩家的反馈,自己也会大量对战。宝可梦之所以能有如此丰富且不断演进的对战系统,就是因为有这个团队。

12

G4

Some G4 readers dismiss Pokemon as being just for kids. Do you have a message for them? Anything that might attract them to the game?

有些G4读者认为宝可梦只是给小孩子玩的。你有什么话想对他们说吗?有没有什么能吸引他们来玩这款游戏的地方?

河内丸武史

I recommend that your readers try Battle Frontier in Pokemon Platinum. Although you can battle trainers and wild Pokemon in the storyline, Battle Frontier is the ultimate place for battling – the place where people can enjoy the complexity of battles the most. One of the more complex parts of the game is raising Pokemon for battling, like you mentioned with IVs and EVs. Battle Frontier is the best place to enjoy that high level of battling and get the most out of the Pokemon you train.

我建议你的读者试试《宝可梦 白金》里的对战开拓区。虽然在剧情里也可以和训练家以及野生宝可梦对战,但对战开拓区才是对战的终极场所——是最能享受对战复杂性的地方。游戏里比较复杂的部分之一,就是像你提到的个体值和努力值那样,为了对战去培养宝可梦。对战开拓区正是享受这种高水平对战、把你培养的宝可梦发挥到极致的最佳场所。

13

G4

Masuda-san, I read on your blog that you’re excited to see the Golden Gate Bridge. Why are you fascinated with bridges?

增田先生,我在你的博客上看到,你很期待去看金门大桥。你为什么对桥这么着迷?

增田顺一

[Laughs and shows me a photo that he took of the Golden Gate Bridge.] I love bridges and seeing different types of bridges. Each element of a bridge is very simple, but they all come together to become this huge and strong thing. That’s why I’m fascinated with bridges like the Golden Gate Bridge. Bridges like that have to be strong to hold all the iron, concrete, cars, but at the same time they have to be flexible so that they can withstand heavy winds or an earthquake. The Golden Gate Bridge is very beautiful with its bright-red coloring. Just thinking about all the different components that go into building this one beautiful bridge – that fascinates me.

[笑着给我看他拍的金门大桥照片。]我喜欢桥,也喜欢看各种不同类型的桥。桥的每个元素都很简单,但它们组合在一起,就变成了这个巨大而坚固的东西。这就是为什么我对金门大桥这样的桥着迷。那样的桥必须足够坚固,才能承载所有钢铁、混凝土和车辆,但同时它又必须足够柔韧,才能经受住强风或地震。金门大桥那鲜红的颜色非常漂亮。光是想想建造这一座美丽桥梁要用到的各种不同部件——就让我着迷。

增田顺一

Bridges look very simple, but if you look closely and see all the different elements – it’s a very complicated matter.

桥看起来很简单,但如果你仔细看,看到所有不同的元素——那其实是非常复杂的事情。

14

G4

And really, that’s the perfect metaphor for Pokemon, isn’t it?

而这其实正是宝可梦的完美隐喻,不是吗?

增田顺一

Yes, I agree.

是的,我同意。

Index 本篇提到

  • §4河内丸武史说为《白金》定下方向的人是他
  • §5河内丸武史称 CP 破坏影响了毁坏的世界构思
人
Chris TaylorTodd Hollenshead杉森建小岛秀夫宫本岩田
地点
毁坏的世界金门大桥神奥地区对战开拓区关都地区