[访谈翻译] Siliconera 专访 Game Freak 插画视频系列:《节奏骑士》与《钻地少女》开发揭秘
档案记录
- Date
- 2019.05.18
- Source
- Game Freak Illustration Video Series Tackles The Making Of HarmoKnight And Drill Dozer
- People
- 杉森建, 海野隆雄
- Game / Work
- 宝可梦
- Page
- 未标注
- Language
- ja
- Status
- done
逐段译读
原文
Game Freak Illustration Video Series Tackles The Making Of HarmoKnight And Drill Dozer - Siliconera
译文
Game Freak 插画视频系列探讨《节奏猎鹰》和《钻头小精灵》的制作 - Siliconera
原文
Game Freak have revealed a bit more behind the development of their individual games HarmoKnight and Drill Dozer via illustration videos that involve key staff in the making of those games. Tempo from HarmoKnight drawn by Art Director James Turner In this video, Turner talks about how HarmoKnight was the first game project that was developed via Game Freak’s ‘Gear Project’ internal competition. Furthermore, the game’s design document was illustrated via a short manga that showed how the game would play. Turner describes how when designing characters, for him the most important thing is the the character concept, like the character being a kind person or cool person. Next is to make sure the design isn’t too complicated while having a distinct silhouette, and this goes for Pokémon concepts he designs as well, such as Poipole, Phantump, Golurk, and more. When asked how the character designer for a particular Pokémon is decided, Art Director Takao Unno revealed that firstly ideas are collected from Game Freak employees no matter their position. These ideas are then filtered via what is needed for the story (and region) and game balance. As for who gets to draw the Pokémon design, there are various patterns but it generally depends on if the character designer did designs that were well-received in previous games, or if Unno feels that particular staff member is able to bring out the feel of the Pokémon and can come up with interesting or out-there ideas. Jill from Drill Dozer drawn by 2D graphic designer Hironobu Yoshida Yoshida was in charge of character designs for Drill Dozer , and also worked on pixel art back then. The last time he directly helped with pixel art was Pokémon Black 2 & White 2 , the development of which which he describes as “like a festival” as X & Y would be switching to 3D models. Recently Yoshida’s a bit worried about whether the current generation will understand the appeal of pixel art. To him, the appeal of pixel art is how little space is wasted, and how artistic it is that you can only really tell what the art is showing when seen from a distance. On the topic of Drill Dozer , Yoshida was actually really opposed to having a female main character… because he found them hard to draw. So as something of a protest, he added boy-like eyebrows to Jill’s design. Having a girl be the protagonist was Ken Sugimori’s decision, and the logic behind the choice stemmed from the fact that they had decided on having a mech in the game, and it would be more interesting to have a cutesy girl pilot that instead of a buff-looking male character.
译文
Game Freak 通过涉及游戏制作关键人员的插画视频,进一步揭示了其个别游戏《节奏猎鹰》和《钻头小精灵》的开发幕后。艺术总监 James Turner 绘制的《节奏猎鹰》中的 Tempo 在此视频中,Turner 谈到《节奏猎鹰》是如何通过 Game Freak 的内部竞赛“Gear Project”开发的第一个游戏项目。此外,游戏的设计文档是通过一部简短的漫画来展示游戏玩法的。Turner 描述了他设计角色时,对他来说最重要的是角色概念,比如角色是善良的人还是酷的人。接下来是确保设计不过于复杂,同时具有鲜明的轮廓,这也适用于他设计的宝可梦概念,如毒贝比、小木灵、泥偶巨人等。当被问及如何决定特定宝可梦的角色设计师时,艺术总监海野隆雄透露,首先从 Game Freak 的员工那里收集想法,无论其职位如何。然后根据故事(和地区)以及游戏平衡的需求对这些想法进行筛选。至于由谁来绘制宝可梦设计,有各种模式,但通常取决于角色设计师是否在之前的游戏中设计了广受好评的设计,或者海野是否觉得该特定员工能够带出宝可梦的感觉,并能提出有趣或另类的想法。2D 图形设计师吉田博信绘制的《钻头小精灵》中的 Jill 吉田负责《钻头小精灵》的角色设计,当时也从事像素艺术工作。他最后一次直接参与像素艺术是《宝可梦 黑2/白2》,他形容其开发“像节日一样”,因为《X/Y》将转向 3D 模型。最近,吉田有点担心当代人是否能理解像素艺术的魅力。对他来说,像素艺术的魅力在于空间浪费少,而且只有从远处看才能看出艺术表现的内容,这很有艺术性。关于《钻头小精灵》,吉田实际上非常反对使用女性主角……因为他觉得女性角色很难画。因此,作为一种抗议,他在 Jill 的设计中添加了男孩般的眉毛。让女孩成为主角是杉森建的决定,选择背后的逻辑源于他们决定在游戏中加入机甲,而让一个可爱的女孩驾驶比一个肌肉发达的男性角色更有趣。
原文
Yoshida-san’s final product
译文
吉田先生的最终成品
原文
HarmoKnight is available for Nintendo 3DS. Drill Dozer was released for Game Boy Advance in 2006. You can check out the first in this video series with Ken Sugimori and Pulseman in our previous report here .
译文
《节奏猎鹰》现已登陆任天堂 3DS。《钻头小精灵》于 2006 年在 Game Boy Advance 上发布。您可以在我们之前的报道中查看本视频系列的第一集,其中包含杉森建和《脉冲超人》的内容。
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