1UP.com 深度专访 Game Freak 主创:黑白御三家、莱希拉姆与捷克罗姆诞生秘辛
原始资料
合众地区最初的三只宝可梦:藤藤蛇、暖暖猪与水水獭官方立绘
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逐段译读
合众地区最初的三只宝可梦:藤藤蛇、暖暖猪与水水獭官方立绘
原文
One would think that the monster design process for Pokemon Black and White was a regimental, heavily overseen process. Not so, according to Game Freak art director Ken Sugimori: “There’s a lot of freedom involved in the process,” he said in a recent interview. “We don’t give our designers a bunch of rules to start with; we tell them, just draw whatever you like. In that sense, monster design is almost like an in-house contest, and the strongest designs survive to the end.”
译文
有人或许会认为,《宝可梦 黑/白》的怪物设计过程一定有一套严格管控的流程。但据GAME FREAK艺术总监杉森建所说,事实并非如此:“这个过程其实非常自由,”他在最近的一次采访中表示,“我们不会一开始就给设计师一堆条条框框;我们只是告诉他们,想画什么就画什么。从这个意义上说,怪物设计几乎就像一场公司内部的竞赛,最强的设计会存活到最后。”
原文
“There’s no particular number that each designer needs to create,” added Takao Unno, Pokemon’s 3D art director. “But there are usually about 17 people working on design, so you have a lot of designs entering the process.”
译文
海野隆雄(3D艺术总监)补充道:“每位设计师并没有固定的创作数量要求,但通常大约有17个人参与设计工作,所以会有大量设计方案进入流程。”
杉森建亲自执笔的封面传说的宝可梦:真实之龙莱希拉姆与理想之龙捷克罗姆
莱希拉姆与捷克罗姆的设计:打破厚重神兽的传统
Designing Reshiram and Zekrom: Breaking from Bulky Tradition
原文
Sugimori’s main design task for Black and White was Reshiram and Zekrom, the two legendary Pokemon that appear on the boxart. “Normally, we think of the Pokemon’s general appearance first and then work with the game director to fine-tune the design based on the scenario,” he said. “With Reshiram and Zekrom, though, it was completely the opposite; we didn’t start making the Pokemon until the storyline and the relationship between the two were completely set. My idea was to make their shapes distinct from previous legendary Pokemon, which tended to be heavier and bulkier. I wanted something sleek and refined, but with cool, sharp details. Reshiram is soft and feminine, while Zekrom is more powerful and masculine.”
译文
杉森建在《黑/白》中的主要设计任务是莱希拉姆与捷克罗姆——这两只登上游戏封面的传说宝可梦。“通常,我们会先构思宝可梦的整体外观,再与游戏总监合作,根据剧情对设计进行微调,”他说,“但莱希拉姆和捷克罗姆则完全相反;直到故事线以及两者之间的关系彻底确定之后,我们才开始制作这两只宝可梦。我的想法是让它们的形态与以往的传说宝可梦截然不同——过去的传说宝可梦往往更厚重、更笨拙。我想要的是流畅而精致的设计,同时兼具冷峻锐利的细节。莱希拉姆柔和而偏女性化,捷克罗姆则更加强悍、更具男性气质。”
由田上玲子主笔、带有欧洲贵族气质的草属性宝可梦藤藤蛇
世代交替:年轻设计师操刀最初的伙伴
Passing the Torch: Young Designers Create the Starters
原文
The designs for the three starter Pokemon in Black and White, meanwhile, were handled by younger staff at Game Freak. Pokabu [Tepig] was handled by Mana Ibe, Tsutarja [Snivy] by Reiko Tanoue, and Mijumaru [Oshawott] by Yusuke Ohmura.
译文
《黑/白》中三只初始宝可梦的设计则由Game Freak的年轻员工负责。暖暖猪由井部真那设计,藤藤蛇由田上玲子设计,水水獭由大村祐介设计。
原文
“With Pokabu, we wanted a very cute, expressive design,” Ibe said. “When you select Pokabu, we wanted you to feel a bond immediately.”
译文
“在设计暖暖猪时,我们想要一种非常可爱、富有表现力的造型,”井部真那说道,“当你选择暖暖猪时,我们希望你能立刻感受到一种羁绊。”
原文
A lot of thought goes into the starter Pokemon and their respective roles, as you’d expect. “Out of the first three Pokemon, Tsutarja was designed to be cool and proud, an aristocratic snake,” Sugimori said. “We thought European aesthetic influences would work well for Unova.”
译文
正如你所料,初始宝可梦及其各自的定位都经过了反复斟酌。“在三只初始宝可梦中,藤藤蛇被设计成冷酷而骄傲的贵族蛇形象,”杉森建说道,“我们认为欧洲美学的影响会很适合合众地区。”
原文
As for Mijumaru and his evolutions, designer Yusuke Ohmura decided to make him the ‘den mother’ figure looking over the other two, eventually becoming the imposing Daikenki [Samurott] with samurai armor.
译文
至于水水獭及其进化型,设计师大村祐介决定将它塑造成一个“保姆”般的角色,守护着另外两只御三家,最终进化为身披武士铠甲、威风凛凛的大剑鬼。
最艰巨的挑战:让全部 649 只宝可梦在对战中持续动态呼吸
The Monumental Challenge: Animating All 649 Pokémon
原文
When asked what the hardest part of Black/White development was, Unno and Sugimori bring up the sheer amount of work animating every single Pokemon in battle. “Since we have the Pokemon constantly moving during battle, we had to decide how each one would act when executing every move, and how they would animate when affected by status conditions,” Sugimori noted.
译文
当被问及《黑/白》开发过程中最困难的部分时,海野和杉森提到了在战斗中为每一只宝可梦制作动画的巨大工作量。“由于我们让宝可梦在战斗中持续运动,我们必须决定每只宝可梦在施展每一个招式时如何行动,以及它们在受到状态异常影响时如何播放动画,”杉森指出。
原文
“Since you can bring in your old Pokemon after finishing the story, we also had to add new animation to all of the Pokemon from previous generations as well – all 649 of them!”
译文
“由于通关后你可以把以前的宝可梦传送进来,我们还必须为之前所有世代的宝可梦追加新的动画——全部649只!”
Archive record 档案信息
- Date
- 2011.03.05
- Source
- How Pokemon Get Made: Game Freak's designers discuss Black and White's main characters
- People
- 1UP (Kevin Gifford), 井部真那, 大村祐介, 杉森建, 海野隆雄
- Game / Work
- 未标注
- Page
- 未标注
- Language
- en
- Status
- published