GlitterBerri 早期艺术文献特写:宝可梦红绿开发初期概念手稿考证(后篇:关都城市规划手绘、初代战斗界面演进与未采用废案)
原始资料
图像作为阅读入口保留;正文仍以可检索、可对照的文字档案为主。
逐段译读
GlitterBerri 早期艺术特写:宝可梦红绿开发初期概念手稿考证(后篇:关都城市规划手绘、初代战斗界面演进与未采用废案)
GlitterBerri 早期艺术特写:宝可梦红绿开发初期概念手稿考证(后篇:关都城市规划手绘、初代战斗界面演进与未采用废案)
标题页
The Title Page
译者注
Translator’s Notes
原文
Let’s start by taking a glimpse at the title page of Capsule Monsters’ project proposal. These unfamiliar monsters may be early designs for existing Pokémon, many of whom went through significant redesigns. (More on that later.)
译文
让我们先来一窥《胶囊怪兽》企划书扉页。这些陌生的怪兽可能是现有宝可梦的早期设计,其中许多都经历了重大重新设计。(稍后详述。)
原文
Another possibility is that they are Pokémon that were not ultimately not included in the final games. Tajiri and Sugimori went into further detail about this aspect in an interview on Nintendo of Japan’s website. (Click the names to see the translated source for each quote.)
译文
另一种可能是,它们是最终未被收录进游戏的宝可梦。田尻智和杉森建在日本任天堂网站的一次采访中进一步详述了这方面。(点击名字可查看每段引言的翻译来源。)
原文
Now let’s take a peek at the second page, a preface which outlines what Sugimori and Tajiri were hoping for Pokémon to become.
译文
现在让我们来看看第二页,一篇前言,概述了杉森建和田尻智希望宝可梦成为的样子。
设计前提
Design Premise
原文
Caption: Pocket Monsters was named Capsule Monsters in the original planning documents. These include a prediction written by Tajiri in story-form regarding how the game would be received and played after its release.
译文
说明:《宝可梦》在最初的企划文档中名为《胶囊怪兽》。其中包括田尻智以故事形式写下的预测,关于游戏发售后将如何被接受和游玩。
译者注
Translator’s Notes
原文
Regarding the type of gameplay that was intended for Capsule Monsters, Sugimori had this to say:
译文
关于《胶囊怪兽》所设想的游戏玩法类型,杉森建如是说:
原文
You also may have noticed that the design proposal makes no mention of two separate versions. This is because the idea for the split originated later in development, on the recommendation of Miyamoto himself.
译文
你可能也注意到了,设计提案中没有提及两个独立版本。这是因为分版本的想法源于开发后期,由宫本茂本人建议。
原文
As for Miyamoto’s reasons, well…
译文
至于宫本茂的理由,嗯……
Archive record 档案信息
- Date
- 1990.12.02
- Source
- 未标注来源
- People
- 未标注
- Game / Work
- 未标注
- Page
- 未标注
- Language
- ja
- Status
- published