[访谈翻译] VGC 专访 Game Freak 尾上将之:我们一直在尝试创造超越宝可梦的作品
档案记录
- Date
- 2019.05.09
- Source
- GAME FREAK: ‘WE’RE TRYING TO CREATE SOMETHING MORE THAN POKÉMON’
- People
- 开发团队
- Game / Work
- 宝可梦
- Page
- 未标注
- Language
- ja
- Status
- done
原始资料
Game Freak: ‘We’re trying to create something more than Pokémon’
图像作为阅读入口保留;正文仍以可检索、可对照的文字档案为主。
逐段译读
Game Freak: ‘We’re trying to create something more than Pokémon’
原文
Game Freak interview: ‘We’re always trying to create something more exciting than Pokémon’
译文
Game Freak访谈:“我们一直在努力创造比宝可梦更令人兴奋的作品”
原文
Resident Evil 9 Requiem walkthrough
译文
《生化危机9:终焉之歌》完整攻略
原文
Star Fox: All alternate routes
译文
《星际火狐》:所有分支路线
原文
New Game Release Dates
译文
新游戏发售日期
原文
Search VGC
译文
搜索VGC
原文
Login with Patreon
译文
使用Patreon登录
原文
First for Video Game News
译文
游戏新闻首选
原文
Follow VGC
译文
关注VGC
原文
Posted by Andy Robinson
译文
作者:Andy Robinson
原文
8th Jul 2019 / 10:03 am
译文
2019年7月8日 / 上午10:03
原文
Pokémon developer Game Freak is increasingly prioritising original game creation as part of its Gear Project initiative.
译文
宝可梦开发商GAME FREAK正日益将原创游戏创作作为其“Gear Project”计划的一部分优先推进。
原文
So far Gear Project has resulted in four original games from the Japanese studio; HarmoKnight, Pocket Card Jockey, Tembo the Badass Elephant and GIGA WRECKER , all of which released after 2012. The developer is also working on Town, a Nintendo Switch RPG due out in 2019.
译文
迄今为止,Gear Project已让这家日本工作室推出了四款原创游戏:《节奏猎鹰》、《口袋卡牌骑师》、《坏坏大象坦博》和《GIGA WRECKER》,这些游戏均在2012年后发售。该开发商还在开发一款Nintendo Switch RPG《小镇》,预计2019年推出。
原文
Programmer and director Masayuki Onoue told VGC earlier this year that by taking breaks from its flagship Pokémon series, Game Freak ’s creators can return to the franchise “refreshed” and transfer their new experience to the famous series.
译文
程序员兼总监尾上正行今年早些时候告诉VGC,通过暂时放下旗舰系列宝可梦,GAME FREAK的创作者们能够以“焕然一新”的状态回归该系列,并将新经验应用到这一知名系列中。
原文
Onoue has worked as a programmer on mainline Pokémon games since Black and White, but recently directed his first game, GIGA WRECKER for PC . You can see the full transcript of our interview with Onoue below.
译文
尾上自《黑/白》起担任宝可梦主线游戏的程序员,但最近执导了他的首款游戏——PC平台的《GIGA WRECKER》。以下是VGC对尾上采访的完整记录。
原文
What is it like to work for such an influential developer?
译文
在这样一家有影响力的开发商工作是什么感觉?
原文
I joined Game Freak straight from college in 2010. One of my goals was to work on a game that would get played by as many users as possible, so in that sense I feel very lucky to be at the creator of Pokémon.
译文
我2010年大学毕业后直接加入了GAME FREAK。我的目标之一是参与制作一款能被尽可能多玩家玩到的游戏,所以从这个意义上说,能在宝可梦的创造者工作,我感到非常幸运。
原文
Before I joined Game Freak I was already aware of the company’s Gear Project and it was a hope of mine that I would someday be able to create something new through that. My goal was eventually achieved with Giga Wrecker. All of what’s happened up until this point, with me able to sit in this interview with you, is thanks to Game Freak and I’m very lucky.
译文
在加入GAME FREAK之前,我就已经知道公司的Gear Project,并且希望有一天能通过它创造出新的东西。我的目标最终通过《Giga Wrecker》实现了。到目前为止发生的一切,包括我能坐在这里接受你的采访,都要感谢GAME FREAK,我非常幸运。
原文
Do you agree that 2019 looks like it could be one of the biggest in Game Freak’s history with all the titles its planning to release?
译文
你是否同意2019年可能是GAME FREAK历史上最重要的一年之一,因为它计划发布的所有游戏?
原文
2019 will be very exciting, especially following the Pikachu Let’s Go titles which allowed us to start looking seriously at Nintendo Switch as a platform. That was a very important milestone for us before moving on to the next step.
译文
2019年将非常令人兴奋,尤其是在《皮卡丘 Let’s Go》系列之后,它让我们开始认真看待Nintendo Switch这个平台。在我们进入下一步之前,那对我们来说是一个非常重要的里程碑。
原文
However, with the Gear Project we were always targeting PS4 , Xbox One and PC as well, but our project relied on game engines such as Unity. Looking at that, I feel as a programmer that we need to really grow as a production team in order to target future platforms.
译文
然而,在Gear Project中,我们一直也以PS4、Xbox One和PC为目标,但我们的项目依赖于Unity等游戏引擎。考虑到这一点,作为程序员,我觉得我们需要真正成长为制作团队,以便面向未来的平台。
原文
“2019 will be very exciting, especially following the Pikachu Let’s Go titles which allowed us to start looking seriously at Nintendo Switch as a platform.”
译文
“2019年将非常令人兴奋,尤其是在《皮卡丘 Let’s Go》系列之后,它让我们开始认真看待Nintendo Switch这个平台。”
原文
Game Freak is best known for Pokémon of course, but is your hope that it can one day be known for more than that with the Gear Project?
译文
GAME FREAK当然以宝可梦最为知名,但你是否希望有一天它能通过Gear Project而不仅仅以宝可梦闻名?
原文
Exactly. There are two different production teams here, simply named Production Team 1 and Production Team 2. Team 1 is fully dedicated to Gear Project, while Team 2 is for the Pokémon operation. What that means is that Game Freak is a company is prioritising Gear Project, which is production team number one, more than Pokémon in general.
译文
没错。这里有两个不同的制作团队,简称为制作1组和制作2组。1组完全致力于Gear Project,而2组负责宝可梦业务。这意味着GAME FREAK作为一家公司,将Gear Project(即第一制作组)置于比宝可梦更优先的位置。
原文
We are always trying to create something that is equally exciting, or more exciting than Pokémon.
译文
我们一直在努力创造与宝可梦同样令人兴奋,甚至更令人兴奋的东西。
原文
Can the experience Team 1 gains working on different genres and platforms benefit Team 2?
译文
1组在不同类型和平台上的工作经验能否使2组受益?
原文
There is a lot of back-and-forth between Team 1 and Team 2. One of the interesting things is that Team 2, which is dedicated to Pokémon, only knows about specific platforms. So with Team 2, engineers can learn about other platforms that he might not have touched before. So by mixing up the teams we are able to create this interesting synergy.
译文
1组和2组之间有很多交流。有趣的一点是,专门负责宝可梦的2组只了解特定的平台。因此,在2组中,工程师可以学习到他以前可能从未接触过的其他平台。所以通过混合团队,我们能够创造出这种有趣的协同效应。
原文
Town is an RPG due for Nintendo Switch in 2019
译文
《小镇英雄》是一款预定于2019年在Nintendo Switch上发布的RPG游戏。
原文
So it seems the experience gained via Gear Project is able to benefit the company as a whole?
译文
所以,通过Gear Project获得的经验似乎能使整个公司受益?
原文
Yes, I totally agree. Gear Project is supporting the technical strength of Game Freak. Separately, we have an R&D group that directly supports the technical aspects of Game Freak, which also helps.
译文
是的,我完全同意。Gear Project支撑着GAME FREAK的技术实力。另外,我们有一个研发小组直接支持GAME FREAK的技术方面,这也很有帮助。
原文
You’ve personally worked on both Pokémon and new IPs at Game Freak. As a creator, do you feel like it helps you to be able to take a break from Pokémon and perhaps return reinvigorated?
译文
你在GAME FREAK既参与过宝可梦系列,也开发过新IP。作为创作者,你觉得暂时放下宝可梦、充电后再回归,对你有帮助吗?
原文
Yes, it was a totally refreshing experience when I moved from Pokémon to Giga Wrecker. It’s like a paradigm shift.
译文
是的,当我从宝可梦转向《Giga Wrecker》时,那是一段全新的体验,就像经历了一次范式转换。
原文
On Pokémon, of course I contribute to the project, but it’s not like I’m looking at the whole picture of the project. However with Giga Wrecker, as a director I’m constantly supervising the whole picture and need to be aware of what’s going on. So yes, it was a very interesting and refreshing experience for me.
译文
在宝可梦项目中,我当然有贡献,但我并非负责项目的整体规划。然而在《Giga Wrecker》中,作为导演,我需要时刻监督全局,了解项目的方方面面。所以,这对我来说确实是一次有趣而全新的体验。
原文
“With Giga Wrecker, as a director I’m constantly supervising the whole picture and need to be aware of what’s going on. So yes, it was a very interesting and refreshing experience for me.”
译文
“在《Giga Wrecker》中,作为导演,我需要时刻监督全局,了解项目的方方面面。所以,这对我来说确实是一次有趣而全新的体验。”
原文
When you’re a programmer working on Pokémon, you’re one of many programmers. However, as a director on Giga Wrecker the experience opened my eyes to the other aspects of game creation, all the way up to users playing the game. It’s really difficult to expect a programmer to have that kind of perspective, but as director I learned how to make a game more appealing and accessible to players, plus aspects of marketing as well.
译文
作为程序员参与宝可梦项目时,你只是众多程序员之一。然而,在《Giga Wrecker》担任导演的经历让我开阔了眼界,看到了游戏创作的其他方面,一直到玩家游玩游戏的环节。要让程序员拥有那样的视角确实很难,但作为导演,我学会了如何让游戏对玩家更具吸引力、更易上手,也了解了营销方面的知识。
原文
Gear Project has helped me become more creative. I’ve now seen the whole process of creation all the way to marketing and selling the game to players. I can now bring that knowhow back to the Pokémon team and try to create something different for Pokémon. So it’s a good synergy between Gear Project and Pokémon creation.
译文
Gear Project让我变得更有创造力。我现在已经看到了从创作到营销、再到将游戏销售给玩家的全过程。我可以把这些经验带回宝可梦团队,尝试为宝可梦创造一些不同的东西。因此,Gear Project和宝可梦创作之间形成了良好的协同效应。
原文
Game Freak seems to be putting out more titles than ever before, with three this year alone. How have you managed to become so efficient?
译文
GAME FREAK似乎比以往推出了更多作品,仅今年就有三款。你们是如何做到如此高效的?
原文
In terms of the number of titles we are releasing this year, it’s happened coincidentally. It’s not like we’re trying to put everything together in 2019 – it just happened.
译文
就今年发布的作品数量而言,这是巧合。我们并没有刻意把一切都集中在2019年——只是恰好如此。
原文
R&D is a newly founded division which is creating the basic library, which used to be created every single time we made a project. That helps the efficiency of our production for sure. Also we are looking at what’s going on in the future, from a technical perspective, and that’s something else that we’ve never had before. I think that R&D division will certainly contribute to the future of Game Freak.
译文
研发部门是一个新成立的部门,负责创建基础库,而过去我们每做一个项目都要重新创建这些基础库。这无疑提高了我们的生产效率。此外,我们还从技术角度展望未来,这是我们以前从未有过的。我认为研发部门必将为GAME FREAK的未来做出贡献。
原文
Can you tell us what you’re working on right now?
译文
能告诉我们你现在在做什么吗?
原文
I’m taking care of multiple projects. I’m working on Giga Wrecker now and working on another project as well. It’s stimulating, yet challenging as well.
译文
我正在负责多个项目。我现在在做《Giga Wrecker》,同时也在做另一个项目。这既令人兴奋,也充满挑战。
原文
Nintendo Switch is performing incredibly well, especially here in Japan. What do you think makes it so popular as a platform?
译文
Nintendo Switch表现非常出色,尤其是在日本。你认为它作为平台如此受欢迎的原因是什么?
原文
I think the unique nature of the hardware has inspired creators to come up with something different. That’s why Switch has a very unique library of games that appeal to a wide range of users.
译文
我认为这款硬件独特的特性激发了创作者们去构思不同的东西。这就是为什么Switch拥有非常独特的游戏库,吸引了广泛的用户。
原文
PlayStation Portal
译文
PlayStation Portal
原文
$199 $199 £199.99
译文
$199 $199 £199.99
原文
PS5 DualSense Controller - White
译文
PS5 DualSense 控制器 - 白色
原文
£64.99 $68.99 $74.99
译文
£64.99 $68.99 $74.99
原文
PlayStation VR2
译文
PlayStation VR2
原文
£529.99 $549.99
译文
£529.99 $549.99
原文
Xbox Series X Digital
译文
Xbox Series X 数字版
原文
$448 $449.99
译文
$448 $449.99
原文
Nintendo Switch (OLED Model) - White
译文
任天堂 Switch(OLED 版)- 白色
原文
£309.99 $349 $349.99
译文
£309.99 $349 $349.99
原文
Nintendo Switch (OLED Model) - Neon Blue/Neon Red
译文
任天堂 Switch(OLED 版)- 霓虹蓝/霓虹红
原文
£309.99 $349.99 $349.99
译文
£309.99 $349.99 $349.99
原文
Some external links on this page are affiliate links, if you click on our affiliate links and make a purchase we might receive a commission.
译文
本页部分外部链接为联盟链接,如果您点击我们的联盟链接并购买商品,我们可能会获得佣金。
原文
More VGC Interviews
译文
更多 VGC 访谈
原文
Cyberpunk 2077 interview: ‘We’re not settling for ‘OK’’
译文
《赛博朋克 2077》访谈:“我们不满足于‘还行’”
原文
CD Projekt Red talks online, Hollywood actors and E3 hecklers
译文
CD Projekt Red 谈论在线模式、好莱坞演员和 E3 起哄者
原文
7 years ago 5 Comments
译文
7年前 5条评论
原文
Fumbled weapons, fake ragdolling and Wu-Tang: PUBG DED NET’s director explains how it thrives on chaos
译文
失误的武器、假布娃娃和武当派:PUBG DED NET 总监解释其如何在混乱中蓬勃发展
原文
Dave Curd tells VGC how Krafton’s ’90s themed spin-off focuses more on anarchic, roguelike gameplay
译文
Dave Curd 向 VGC 透露 Krafton 的90年代主题衍生作品如何更侧重于无政府主义的肉鸽玩法
原文
3 days ago 1 Comment
译文
3天前 1条评论
原文
INTERVIEW: Mega Man Dual Override devs discuss Proto Man’s return, and lessons from Mega Man 11
译文
访谈:《洛克人双重超越》开发者讨论布鲁斯回归及《洛克人11》的经验教训
原文
Capcom developers discuss the next mainline game
译文
卡普空开发者讨论下一款主线作品
原文
4 days ago 1 Comment
译文
4天前 1条评论
原文
Monster Hunter interview: ‘We’ve finally built a great base to work from’
译文
《怪物猎人》访谈:“我们终于打下了坚实的基础”
原文
Producer and director discuss the upcoming expansion
译文
制作人与总监讨论即将推出的扩展内容
原文
7 years ago
译文
7年前
Game Freak: ‘We’re trying to create something more than Pokémon’